Documentation¶
Cross-platform, graphics API agnostic, “Bring Your Own Engine/Framework” style rendering library, licensed under permissive BSD-2 clause open source license.
- Source at GitHub:
Contents¶
- Overview
- Building
- Examples
- 00-helloworld
- 01-cubes
- 02-metaballs
- 03-raymarch
- 04-mesh
- 05-instancing
- 06-bump
- 07-callback
- 08-update
- 09-hdr
- 10-font
- 11-fontsdf
- 12-lod
- 13-stencil
- 14-shadowvolumes
- 15-shadowmaps-simple
- 16-shadowmaps
- 17-drawstress
- 18-ibl
- 19-oit
- 20-nanovg
- 21-deferred
- 22-windows
- 23-vectordisplay
- 24-nbody
- 25-c99
- 26-occlusion
- 27-terrain
- 28-wireframe
- 29-debugdraw
- 30-picking
- 31-rsm
- 32-particles
- 33-pom
- 34-mvs
- 35-dynamic
- 36-sky
- 37-gpudrivenrendering
- 38-bloom
- 39-assao
- 40-svt
- 41-tess
- 42-bunnylod
- 43-denoise
- 44-sss
- 45-bokeh
- 46-fsr
- 47-pixelformats
- 48-drawindirect
- 49-hextile
- API Reference
- Tools
- Internals
- License